LeadingEdge™
This project created a mind shift within Harvard Business Publishing—unlocking potential for how teams might rapidly develop truly user-centered products. Since its launch, LeadingEdge has garnered $18.8M in revenue and the processes our team created have become a blueprint for product development across the organization.
Here’s a presentation I gave that outlines our process:
My Role:
UX & Design Lead
Responsibilities:
• Competitive Review
• Design Studio Facilitation
• Visual Design
• Interaction Design
• Prototyping
• Evaluative Testing
The project began with the team being asked to refresh an existing offering. The interface was outdated, and there had been many bugs identified—along with known security risks.
Rather than create a punch list of user stories and have the developers start knocking them out as had been the historical approach on a project like this, I led the team to embrace an alternative approach: We Will Go Slow to Go Fast.
With this mantra, we identified real user needs, anchored ourselves with design principles, established a mobile-first strategy, and made great leaps on collaboration between design and development.
WHO are we designing for?
We began by identifying a primary persona to help guide us through the redesign. The team decided to focus on our power users (Learning & Development professionals creating curricula for their employees), so “Carole” became our beacon.
WHAT are core user needs?
From there, we mapped Carole’s journey through the existing offering to get a sense for what she might be thinking & feeling, and we identified her pain points & opportunities.
WHERE are we going?
Once we understood whom we were designing for, and what the opportunities were, we codified a set of design principles to guide us in the design and development phases.
HOW do we build?
A central tenet to our design principles was “Time matters; we build for people on the go”.
To that end, we designed and built LeadingEdge as Mobile First. Furthermore, rather than waste time on static wireframes, we moved straight from sketches and visual comps to an end-to-end Interactive Prototype.
Visit live prototype.